Anisotropic filtering (2) @ 2003-12-18 21:55:51
So after the anisotropic test demo that has been published three days ago, I have finally uploaded the corresponding code snippet:
- OpenGL: Anisotropic Filtering
This extension is really easy to use and it might be interesting for some people to know how to use it. Anyway if you have taken a look at the little test app you will see that the differences between filtered and non-filtered textures aren't very big. After my opinion those little differences will never be noticed when playing a fast action game. As for me, my extra GPU power will not spent for such a _gimmick_.
Okay that's it for today. Happy c0ding then!
posted by André Stein.