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SDL/OpenGL base code added @ 2003-04-14 16:30:22

Unfortunately I have been suffering of a bad cold the last days so I wasn't really motivated to do anything coding related. At least I didn't manage to.. But anyway - as announced in the last news post - I have added a nice OpenGL/SDL base code like the well-known OpenGL/Mfc framework. It's an object-oriented C++ framework that is completely platform-independent and can be used on any platform that both OpenGL and SDL run on. So if you're interested, consider taking a look at the code section.

Finito. I will probably write some new code snippets in the next days - this time it's for sure - and I will try to get one of my plenty started-but-not-finished projects done. It's a simple app that shows SRenderTexture from the code section in action. So as usual - Happy Coding!

posted by André Stein.

 Last edited 2003-10-31 22:41:13 by André Stein - printable version
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